ROYAL RUMBLE

Kick tail generator · VST3 & AU

Insert it on a kick track. It detects every hit, builds a convolution reverb tail from the kick itself, ducks that tail out of the way on each transient, and mixes it back underneath — the low-frequency bed that sits between kicks in techno.

ROYAL RUMBLE
KICK TAIL GENERATOR
48.0 kHz
RUMBLE ENVELOPE · 2 S
OUTRAWKICK
GAIN RED.
-6.4dB
KICK DETECTED
50Hz
SOLO
TAIL
FILTER
DUCK
OUTPUT
SPACE
50
LENGTH
1.8 s
HPF
30 Hz
TONE
128 Hz
DRIVE
55%
DUCK
70%
RELEASE
90 ms
AMOUNT
62%
MONO RUMBLE PATH · DUCK ATTACK 1 MSIR · SYNTHESISED

How it works

The input splits in two. One branch is lowpassed at 200 Hz and rectified to track the kick — hats and percussion bleed live above that, so they cannot false-trigger. The other branch runs through a convolution, which replaces every input sample with a scaled copy of an entire impulse response. One 5 ms transient becomes a multi-second wash; four kicks a bar overlap into a continuous bed.

in ──┬─────────────────────────────────────────────────────► dry
   
   ├─► lowpass 200Hz ─► envelope follower ─────┐  duck key
                                           
   └─► convolution ─► drive ─► tone ─► duck ─► hpf ─► × amount ─► rumble

The impulse response is generated, not sampled

Exponentially decaying noise, progressively darkened by a filter whose cutoff falls as the tail dies — which is what makes it read as a large room rather than a burst of static — plus sparse early reflections. Nothing is sampled, so there is no asset to install and no licence attached to the sound. It also makes LENGTH natural: a different decay is simply a different IR.

Controls

KnobGroupRange
LENGTHTAIL0.15 – 6 sTail duration. Regenerates the impulse response.
SPACETAIL0 – 100Room character, from tight and boxy to large and diffuse.
TONEFILTER40 – 300 HzLowpass cutoff — how dark the rumble sits.
DRIVEFILTER0 – 100 %Saturation. Adds the harmonics that keep the tail audible on speakers with no sub.
HPFFILTER20 – 120 HzHighpass. Stops the rumble stacking under the kick's own fundamental.
DUCKDUCK0 – 100 %Sidechain depth, keyed off the detected kick. This is what makes it groove instead of drone.
RELEASEDUCK10 – 500 msHow fast the rumble swells back after each hit.
AMOUNTOUTPUT0 – 100 %How much rumble is mixed under the dry kick.

SOLO mutes the dry kick so the rumble can be dialled in on its own. Mono rumble path and a 1 ms duck attack are fixed.

Install

macOS

  1. Unzip and copy Royal Rumble.vst3 to /Library/Audio/Plug-Ins/VST3/
  2. For Logic or GarageBand, also copy Royal Rumble.component to /Library/Audio/Plug-Ins/Components/
  3. Rescan plug-ins in your DAW
Gatekeeper. These builds are not notarised, so macOS will say the developer cannot be verified. Clear the quarantine flag once:
xattr -dr com.apple.quarantine "/Library/Audio/Plug-Ins/VST3/Royal Rumble.vst3"

Windows

  1. Unzip and copy Royal Rumble.vst3 to C:\Program Files\Common Files\VST3\
  2. Rescan plug-ins in your DAW

Build from source

CMake fetches JUCE automatically — nothing else to install beyond a compiler and CMake 3.22+.

git clone https://github.com/ThekareemOne/royal-rumble.git
cd royal-rumble
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -j8

There is also an offline harness that renders a kick pattern through the engine and measures what the rumble actually did — ducking depth, tail decay, peak level — plus auval for AU validation on macOS.

Licence

AGPLv3. JUCE is dual-licensed AGPLv3 or commercial, and this project takes the copyleft option — which is what permits building without the JUCE splash screen. Embedded fonts (Chakra Petch, JetBrains Mono) are SIL Open Font Licence 1.1. Full detail in THIRD-PARTY.md.

VST is a trademark of Steinberg Media Technologies GmbH.